PIRATE BORG is a self-contained rules-light RPG for running swashbuckling campaigns. Character creation is optimized for random generation (though not required), and during combat all rolls are made by the players: enemies don’t roll to attack, instead PCs roll to defend. Pirate Borg is fun, easy to learn, potentially deadly, and perfect for OSR/NuSR style one-shots and for campaigns that focus more on player agency and smart decisions and less on character optimization and “what’s on my character sheet”.
A complete, self-contained RPG system based on Mörk Borg (via its 3rd Party License)
A5 hardcover book, 168 pages, full color, uncoated paper, embossed and spot gloss cover, 2 bookmark ribbons
A3 folding map of The Dark Caribbean and Black Coral Bay shrink wrapped with every book.
6 PC classes (rapscallion, swashbuckler, brute, zealot, sorcerer, and buccaneer) plus 2 optional classes: Tall Tale and Haunted Soul
Ancient Relics, Arcane Rituals, Sea Shanties, Mystical Mishaps, and Alchemy tables
Bestiary with pirate themed monsters & random pirate NPC generator
Tables for loot, treasure maps, maritime travel, cargo, jobs & quests, rumors, derelict ships, uncharted islands, and more
Rules light naval combat and 18 ship stat blocks
The Curse of Skeleton Point, a sandbox introductory adventure and island location