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My Brain is a Stick of Butter RPG


Na zalihi

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“My brain is a stick of butter” is a solo tabletop roleplaying game about living a week with ADHD and how hard it can be to balance all of the tasks life expects you to complete. It takes about 30-60 minutes to play, at which point you can step out of the game world and back into your real life. You’ll need the book (or a printout of the playsheet), a deck of playing cards, and a six-sided die to play.

Go about your days trying to do your job, maintain your social relationships, get all your chores done, and find time to enjoy yourself. It’s not exactly intended to be a fun game to play, but I do believe you’ll find it to be informative. You might not get everything done that you want to this week, but you will hopefully learn a lot about life with ADHD after playing.

The game is designed to replicate my personal experience with the constant background thrum of executive dysfunction that stems from my ADHD. The deck of cards and the Brain Die are meant to represent the lack of agency I feel when choosing what tasks I focus on at any given time. A lot of times, things go according to plan. But just as often, my mind and my attention are pulled in another direction.


The game is played out over the course of a week. Each day of the week is split into 4-6 rounds, depending on how much sleep debt you’re accumulating.

A pie chart is shown on the left. 6 Segments. Two say ZZZ. It's labeled TODAY. Then there is a week's calendar. And then a blocky purple bed with a pillow split into 8 pieces labeled Sleep Debt
Here’s the section of the playsheet where you track the days, rounds, and sleep debt

To play a round, you first decide if you’d like to keep working on the same thing you’ve been working on– your chores, your work, social activities, or focusing on your own enjoyment. If you’re shifting tasks, you pull cards from the deck to see if you’re able to switch or if another task jumps out at you instead.

Then you’ll roll the Brain Die to see how well you stay on track on the chosen task.

1. ENDLESS DISTRACTIONS: Erase the Whiteboard. Erase a tick in the current clock. Write what pulled your focus away. 2. CAN’T DO THIS RIGHT NOW: Erase the Whiteboard. Pull a card to switch tasks. Pull a second one if you didn’t switch. 3. SIDETRACKED: Erase the Whiteboard & pull a card. Mark 1 tick on the drawn task and switch, or stick to the current task. 4. SO MUCH TO DO: Mark 1 tick on task clock. Pull to switch tasks. Write what you accomplished, and what pulled you away. 5. FEELING PRODUCTIVE: Mark 1 tick on current task clock. Write your accomplishment. 6. BIG TIME FOCUS: Mark 2 ticks on task clock. Write what got you hooked.
The brain die reference indicates what different die results mean for your attention

Depending on the result, you may be ticking the current task’s clock. Each of the four main tasks is represented by a 6-piece pie chart. The clock represents the proportion of that task’s progress that you’ve made relative to how much you had hoped to accomplish that week.

Four pie charts (AKA clocks) are shown, with a label for the relavent task of each clock and the card suit in the center of each clock. Spades is work. Diamonds is socializing. Clubs is chores. Hearts is Enjoyment.
The four tasks are Work, Socializing, Chores, and Enjoyment. Each has its own clock and is represented by a different suit of cards. Also shown here is the Today clock, which abstractly tracks the passage of time.

As you play the rounds, you’ll be writing what you accomplish on the Whiteboard. This helps you keep track of the things you’ve done so far. If you can’t remember the last thing you did in the active task, you’ll erase a tick in its clock as you retrace your steps, so having a written record of recent tasks is handy. Sometimes, when you’re pulled away by the Brain Die, you will have to erase the Whiteboard. This emulates how jarring it can be to be interrupted while you’re in a groove.

It's an image of a crudely drawn whiteboard. Written on it is a checklist: -sent email -fed cats -played CKIII
the Whiteboard is a region on the playsheet that represents your working memory