Hello Everyone! Harry here with another newsletter.
Lets take a look at what we expect in the next few days!


Welcome to Roller Coaster Rush, a coaster-building game with oodles of kinetic fun! Your goal is to design and construct the best roller coaster for your investors’ theme park! At the start of each game, you design a model coaster using the blueprints you have available.
During the game, you’ll attempt to actually construct your model by winning auctions for the track pieces you used in your design.

Night of the Ninja is a fast-paced game of deadly secrets, midnight assassinations, and paper-thin alliances. In Night of the Ninja, your mission is to defeat a rival ninja House …if you can figure out who they are! Each round, you choose your ninja role: a Spy or Fortune Teller gains valuable information, but only a Shinobi or Blind Assassin can cut down an opponent. To win, you’ll have to trick your opponents, figure out who can’t be trusted, and fight for your House!
Night of the Ninja supports 4-11 players, and a single round can play out within 5 minutes. Created by Justin Gary (Ascension, Shards of Infinity), it’s designed to appeal to anyone from novice gamers to social deduction enthusiasts. Every card features papercraft art by Ben Charman, intricately hand-cut and photographed to create a unique, evocative visual style.

Introducing the best board game for little fans of Everdell, My Lil Everdell. Join Chip, Sweep, and the other kids of Everdell to build the most spectacular make-believe city anyone has ever built. This easy to learn worker-placement and tableau building game will provide family fun while getting the lil’ ones’ brains a buzzin’, improving focus and enhancing young learner skills. Climb across the rope bridge, watch out for the dragon’s den, and join us in the fort for the latest addition to the award-winning Everdell line, My Lil Everdell.

Root: The Marauder Expansion introduces two new factions to the Woodland—the Lord of the Hundreds and Keepers in Iron—alongside four hirelings and a new setup draft suitable for both casual and competitive play.
Play as the:
– Lord of the Hundreds – Oppress the Woodland and burn it to the ground if need be. You suffer no dissent.
– Keepers in Iron – Lead your exiled order of devout knights into battle to recover ancient relics. For glory!
WARHAMMER


NEW CItadel paint Packs!
SHADE & CONTRAST


- CHAOS KNIGHTS: KNIGHT ABOMINANT
- COMBAT PATROL: WORLD EATERS
- WARHAMMER 40000: RECRUIT
- DARK ANGELS: DEATHWING COMMAND SQUAD
- DARK ANGELS RAVENWING COMMAND SQUAD
- SPACE MARINES BLADEGUARD VETERANS
What we pre ordered!

Unmatched Adventures: Tales to Amaze, which is themed around the pulp adventures, tall tales, and local legends of the mid-20th century, gives you a whole new way to play Unmatched.
In the game, players work together to defeat one of two villains: Mothman or the Martian Invader. Each villain has a unique battlefield with unique objectives. If the villain completes their objective (or defeats the heroes), the players lose. The villains are aided by a number of possible minions: Jersey Devil, Ant Queen, Loveland Frog, The Blob, Tarantula, and Skunk Ape. The enemies use special action cards and a simple targeting scheme to control their movement and attacks.
The set comes with four new heroes: Nikola Tesla discharges his electrified coils to power up his effects; Annie Christmas gets stronger when she’s fighting from behind; The Golden Bat, the world’s first superhero, has a variety of powerful effects; and Dr. Jill Trent, Science Sleuth, calls on a collection of gizmos.
Keeping to the Unmatched brand, you may use heroes from other Unmatched sets in Unmatched Adventures, and you can use the included heroes and battlefields to play competitive Unmatched.
Thats all for now! see you in the next newsletter.
