Revive civilization, 5000 years after everything was destroyed. Lead your tribe and explore the frozen earth. Harness its resources. Recruit surface survivors to your cause. Build factories with powerful machines. And populate ancient sites to relearn your tribe’s forgotten technologies.
Revive is a game for 1-4 players with asymmetric player powers, highly variable setup, and no fighting or direct conflict. Playing through the 5-part campaign unlocks additional contents, and once all contents have been unlocked, the game can be replayed indefinitely.
Age of Innovation is a standalone game set in the world of Terra Mystica.
Twelve factions, each with unique characteristics, populate this world of varying terrains. Here you will compete to erect buildings and merge them into cities. Each game allows you to create new combinations of factions, homelands, and abilities so that each game isn’t the same as another.
You control one of these factions and will terraform the game map’s terrain into your homelands where you can erect your buildings. Proximity to other factions may limit your expansion, but it also gains you significant advantages in the game. This tension adds to the appeal of the Terra Mystica series.
Upgrade your buildings to gain valuable resources such as tools, scholars, money, and power. Build schools to advance in different sciences and collect books, which you can use to make innovations. Build your palace to gain a powerful new ability or build workshops, guilds, and universities to complete your culture.
Unmatched: Brains and Brawn, the fifth and final Unmatched Marvel set, features some of Marvel’s hottest heroes: Spider-Man, Dr. Strange, and She-Hulk. Spidey swings around the battlefield, using his spider-sense to keep him safe. Dr. Strange has, well, the best card names in the game: Behold the Seven Suns of Cinnibus! And She-Hulk won’t think twice about throwing the book — or whatever heavy happens to be nearby — at you.
As Stan the Man might say, Brains and Brawn features an amazing array of astounding artists. Cover and She-Hulk illustration by comics veteran Joshua “Sway” Swaby. Dr. Strange illustration by The Brave Union. And Spider-Man is brought to life by Unmatched favorite, Oliver Barrett.
Since time untold, Spirits have existed on the Island. There are Spirits whose names are known by the local Dahan people — Spirits of growth and fire, of strength and river. But these are not the only Spirits… Legends whispered on the rarest of days tell stories of Spirits from the deepest, furthest reaches of the land. Powerful forces of nature that have not been witnessed in ages.
When white-sailed ships reach our coastal waters, when would-be colonizers step foot onto the unblighted shores, when they raise blade and plow to claim the land with greed and hunger, nature stirs. When Invaders strike out at the heart of the Island, they draw the attention of Spirits of myth and legend and face power unimaginable.
This time, they learn to fear Nature Incarnate.
Spirit Island: Nature Incarnate introduces eight new Spirits, twenty new aspects, and so much more.
Old Gods of Appalachia RPG
In the mountains of central Appalachia, blood runs as deep as these hollers and just as dark. Since before our kind wandered into these hills, hearts of unknowable hunger and madness have slumbered beneath them. These are the oldest mountains in the world. How dare we think we can break the skin of a god and dig out its heart without also calling blood and darkness?
Long before anything human roamed the Earth, the Appalachians towered tall and menacing. The mountains’ might was made a prison and tomb for beings of immeasurable malice and incomprehensible madness. A place to hold them; to keep them, perhaps forever, from dimming the light above.
But time shows no mercy, not even to mountains, and now they lay bare and worn like an old man’s spine. The walls of the prison grow thin, and those that have slumbered soundlessly for millennia begin to stir.
And they call to those who would hear them.
Gaia is dying.
The ices melt, while the seas swell.
The heat rises, while the forests wither.
Extinction threatens millions, in favor of the few.
The Garou — warlike shapeshifters torn between Rage and spirit, between Wolf and Man, and champions of the earth-mother — have failed.
The Apocalypse is here.
Yet, a new generation of Garou now call upon their Rage to confront the forces of destruction, avarice, and greed ravaging the earth-mother. With tooth and claw the Garou will wrest her from the brink of death — or follow her enemies to the grave.
Will you answer their howl?
What legends will the Garou sing of you?
When will you Rage?
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