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Hello everyone! Harry here with the latest newsletter!

Bellow you can read all about the latest games we expect in the next few days

Let’s take a look!

In Flamecraft, 1-5 players take on the role of Flamekeepers, gathering items, placing dragons and casting enchantments to enhance the shops of the town. Dragons are specialized (bread, meat, iron, crystal, plant and potion) and the Flamekeepers know which shops are the best home for each.

Visit a shop to gain items and a favor from one of the dragons there. Gathered items can be used to enchant a shop, gaining reputation and the favors of all the dragons in the shop. If you are fortunate enough to attract fancy dragons then you will have opportunities to secure even more reputation.

Work together in Disney Animated like the team at the famous Walt Disney Animation Studios to create movie magic!

In the game, you need to produce five classic Disney films using detailed background art, vibrant paint colors, and lively sound to bring cherished stories to life on the screen — but the villains from these feature films will rush your deadlines and create all the calamity they can. As a team, you must use the strengths of the animation studio — heart, focus, inspiration, grit, and teamwork — to vanquish the villains and finish your films in time.


This is your ticket to the track!

In Long Shot: The Dice Game, you and up to seven other players will strategize and push your luck as the action unfolds in a tense race of eight horses. During the game you buy horses, place bets, influence race movement, and utilize special abilities. The roll of the dice determines which horses move and the options available each turn, so be ready to adapt your plans. Once three horses cross the finish line, earnings are totaled.

While there are many ways to earn money during a horse race, only the player that makes the most money will be declared the winner. Will you play it safe, or risk it big on a long shot?

Everdell Pearlbrook Collectors Edition & Everdell Spirecrest Collectors Edition

Explore a new underwater society in Pearlbrook, the first expansion for Everdell!

The collector’s edition comes with game play content not included in the retail edition: 4 additional adornment cards, 6 event cards, and 4 forest cards. Some additional components as well: 18 additional meeples, 3 additional frog ambassadors, 6 open/closed 3D signs, and a scorepad.


Far beyond the comfortable borders of the Everdell Valley, deep in the mysterious and uncharted lands, adventure is waiting to be discovered. Spirecrest adds several exciting and challenging new mechanics and features to the Everdell base game.

The Collector’s Edition includes:

+ 9 Discovery Cards

+3 Big Critter Meeples

+ 3 Critter Types (Lizard, Mole, Owl)

+4 Plastic Saddles


Revel in the return of the anticipated UVG 2E, now dazzling with fresh cover art that teases countless otherworldly adventures. This epic journey has expanded – from the previous 200 pages to a robust 250, infused with larger and more evocative art to enliven your psychedelic metal quests.


“Fair hero, the end, the end alone awaits all travelers and at the end…was the journey all in vain? All journeys end in vanity. In vanity.” – Mused the Grand Observer at the end of time. 


Welcome to The Ultraviolet Grasslands, the roleplaying game of heroes on a strange trip through mythic steppes in search of lost time, broken space, and deep riffs.

The Ultraviolet Grasslands and the Black City is a tabletop role-playing game book, half setting, half adventure, and half epic trip; inspired by psychedelic heavy metal, the Dying Earth genre, and classic Oregon Trail games. It leads a group of ‘heroes’ into the depths of a vast and mythic steppe filled with the detritus of time and space and fuzzy riffs.

Vice and Virtue RPG

Vice and Virtue is a fortune-telling inspired roleplaying supplement. Using themed cards, readings and guided character reflections, you and your players can bring character morality into your games and structure your improvised storytelling with mysterious and exciting fortunes. 

By adding this simple sub-system to your regular gaming sessions, you can:

  • Help players become active participants in the story’s direction
  • Easily prepare engaging and thematic scenes
  • Naturally introduce safety tool check-ins and post-session debriefing at your table
  • All and more, in less than 15 minutes of extra play time

Inferno RPG Dantes Guide to Hell

Inferno is the first original 5th edition Campaign Setting adapting Dante Alighieri’s “The Divine Comedy” into a tabletop roleplaying game.

Inferno – Dante’s Guide to Hell is the game’s “Player’s Handbook”, and it focuses on the Lost Ones, living beings forced to enter Hell, including 12 brand-new Archetypes with a 1-20 level progression,  setting specific rules, and a deep description of the Inferno itself.

All hope abandon, ye who enter in!


Inferno – Dante’s Guide to Hell (the “Red One”) is our “Player’s Handbook” and completely focuses on character creation and options, setting rules, and a deep description of the Inferno itself. It could be read by players, and it explains why the PCs are there, who they are, what they could do in hell, and how to leave this supernatural realm.


Inferno – Virgilio’s Untold Tales (the “Blue One”) is our “Game Master’s Guide” + “Monster Manual”, with adventures, perils, game hooks, special equipment, a whole campaign, and the bestiary, together with a deeper description of the Inferno as a sandbox, to be used after the end of the campaign.

Vampire the Masquerade 5th Players Guide


The children of the night – what games they play! And what games can we play with them?

Vampires have lurked among us since the first cities rose nameless by the Euphrates. They command mighty powers and strange magics, they hunt in singular ways, they even flock together when times demand it.

This book collects new character-building options, powers, guides for playing together and alone and virtually, and new ways to use the old rules of Vampire: The Masquerade. The Players Guide is the perfect companion to the core Vampire: The Masquerade rulebook!


Consolidates 7 clans of Kindred not included in the core Vampire: The Masquerade rulebook: Banu Haqim, Hecata, Lasombra, The Ministry, Ravnos, Salubri, and Tzimisce with their iconic Discipline powers including Oblivion and its Ceremonies!
Collects previously published Discipline Powers, Blood Sorcery Rituals, and Thin-Blood Alchemy Formulae, plus includes over 40 new additions.
New systems and advantages for coteries, including clan coterie merits for each of the 13 great clans plus Caitiff, Duskborn, and Salubri.
Revisits all aspects of character and coterie creations, including streamlined guidance for new or experienced players.
Guidelines and advice for non-traditional chronicles, including: all Thin-blood, troupe-style, virtual play, and play without a Storyteller.

Immerse yourself in the thrilling world of Kong: Skull Island with this 128-page Cinematic Adventure. This book is a thrilling adventure that tests your heroes’ mettle. Explore the untamed wilds of Skull Island, face monstrous beasts more dangerous than ever known, and unravel the mysteries that the island holds. The book features new character classes, professions, monsters, and an adventure that poses a serious threat to the Skull Island ecosystem. Note: The Everyday Heroes Core Rulebook is required to understand and play the contents of this book.

What matters most in the face of collapse?

In Questlandia, you and your friends will invent a world from scratch. It might be fantastic or bizarre, from a remembered past or imagined future.

You’ll paint a picture of your society and its people, their laws and customs, how they live and how they dream.

But your society is failing.

As you play, your characters will attempt to find beauty and purpose amidst the chaos of a changing world.

Questlandia is a tabletop roleplaying game that creates fantastical worlds in states of change. It may be medieval fantasy in a ghost-haunted kingdom, neo-noir in a roboticized undercity, or microscopic slipstream suburbia in a puddle.

The possible settings are boundless, but will always come from the interests of those at the table. Bring in real-world themes that intrigue you, references that inspire you, worldbuilding that follows your curiosity.

Questlandia explores themes of social hierarchyindividual responsibility, and climate change. Realities that are hard to escape, even if you live in a puddle and are very small…

That is all for now!

See you all in the next newsletter.