06/08/24

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DRUŠTVENE IGRE

A deceptively cute, deceivingly challenging abstract strategy game for two players.

Every time you place a kitten on the bed, it goes “boop.” Which is to say that it pushes every other kitten on the board one space away. Line up three kittens in a row to graduate them into cats… and then, get three cats in a row to win.

But that isn’t easy with both you AND your opponent constantly “booping” kittens around. It’s like… herding cats!
Can you “boop” your cats into position to win?
Or will you just get “booped” right off the bed?

  • Approachable but challenging abstract game. Plays in 20 to 30 minutes.
  • Features a quilted, fabric board that lays over the back of the box, completing the miniature bed playing surface. 8 wood kittens and cats per player – 32 adorable cat pieces in all!
  • 2023 Mensa Select Winner

This Game Is KILLER is a hilariously deadly party game about being hunted by an alien life form aboard a cramped cargo vessel in deep space. The object is simple: Survive at any cost — and remove the alien threat before it kills you all.

In a round, you will be dealt two cards. Each can be played as either your position on the ship (i.e., where you are) or an action (what you do). On a turn, you play one card, then after everyone has finished, play reverses and comes back around, with you playing the second card for whatever you didn’t choose the first time. Thus, you always have one position and one action.

Then the alien’s location is revealed. If you share that location and you have the highest priority number, you’re dead. If a crew member’s action kills you, you’re dead. In fact, death comes pretty quickly in this game — then ten minutes later, you are all jumping back in to play again. With a bit of skill and luck, however, you may be able to isolate the alien at one of the locations that let you jettison it into space, along with any fellow crew members who happen to be there.

This isn’t a deduction game; it’s horror survival…if horror survival were funny.

In Pendulum, each player is a powerful, unique noble vying to succeed the Timeless King as the true ruler of Dünya. Players command their workers, execute stratagems, and expand the provinces in their domain in real time to gain resources and move up the four victory tracks: power, prestige, popularity, and legendary achievement.

Players must use actual time as a resource in managing their strategy to best their opponents, using time on different action types and balancing it with time spent planning and analyzing. The winner will be the player who manages and invests their time most effectively and who builds the best engine, not the player who acts the quickest.

Pendulum is the highest-rated protoype in the history of the Stonemaier Games Design Day.

Human Punishment: The Beginning is a stand alone game and the Prequel of Human Punishment: Social Deduction 2.0 and it is a semi-cooperate, social deduction & pick-up and deliver hybrid!

3-6 players try to avoid the secret Machine revolution, but Machine spies are everywhere and they try to corrupt the Human players. There are also Outlaws, Fallen and Legion just as in Human Punishment and every faction works for their own goals.

This game features a new mechanic called CWS (Connecting World System), which gives you the option to combine Human Punishment: The Beginning with Human Punishment: Social Deduction 2.0 to experience an epic theme night with YOUR OWN outcome!
The Beginning is a fully stand alone game, but you can also combine it with Human Punishment: Social Deduction 2.0.

Fight Machines, build Apex, avoid Deus X Machina and don’t become corrupted by the Machines. Rewrite the history of Humanity!

Two murder mysteries await in this massive adventure! The year is 1928 and Prohibition is the law of the land. Behind the hidden door to the Blind Hog Saloon, however, drinks are pouring, gambling is rampant, and men and women dance the night away to the Charleston.

The owner of the speakeasy, Arthur “Goldie” Nickels, rules the shadows and has made thousands by smuggling and selling alcohol…until he was found murdered. There were only a few suspects around him at the time of his death and it is up to you to find the entrance to the speakeasy, interview the suspects, and to solve the crime. Unfortunately for you, however, there are multiple weapons, motives, and killers to choose from. Even more than that… Goldie is not the only person who will be murdered in the speakeasy tonight.

Another murder sets the scene for the second mystery in the box… one where you appear to be the leading suspect. Solve both murders before you find yourself framed for the crime of the century!

 

 

JOŠ VIŠE IGARA!

TCG

DICE!

Ceramic Dice

Immerse yourself in the world of tabletop gaming with Crit Hit Ceramics’ exquisite collection of one-of-a-kind ceramic dice sets. Crafted with meticulous attention to detail and a dash of artistic flair, these dice sets stand as a testament to the extraordinary fusion of craftsmanship and creativity.

 

 

RPG

Where the Wheat Grows Tall is an old-school fantasy adventure for low level characters inspired by Slavic myth. Deeper than a dungeon crawl, this adventure is filled with personalities and relationships boiling beneath the surface. Cross the old stone wall and discover a different world that follows different rules in twenty keyed locations.

The adventure begins at the abandoned farm of the Polotnikov family. Spirits linger, and signs point to power beyond the wall. From here, players can choose from a variety of goals or entrances, weighing history for themselves.

The far side of the wall is governed by two ancient fey: The Noon Lady & The Midnight Maiden. Once wild spirits, then bound local gods, their idols now decay, forgotten behind forbidden fields. There they would quietly lay, but love and greed have upset the quiet balance and the Noon Lady reigns tall with scorching dominion.

The field beyond the wall is a mystery to explore, full of simple encounters and locations to draw the party deeper into the field, both literally and figuratively. Entreat with the ghosts of old wars, explore the rootbound tunnels of the Poleviks, or befriend Trull, the timid troll guarding the field’s solitary bridge.

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