05/08/23

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Hello everyone! Harry here with the latest newsletter!

Bellow you can read all about the latest games we expect in the next few days

Let’s take a look!

Dungeon Fighter

Explore spooky dungeons, find glorious treasure, buy powerful magic items, and challenge the most horrible creatures. Will your party be able to defeat the final boss?

In Dungeon Fighter, a fully cooperative board game, players take on the roles of heroes venturing deep into a three-tier dungeon. Along the way, they explore the dungeon, search its many rooms, and face endless hordes of vicious monsters. Best of all, your skill determines the ability of your character. Can you kill Medusa without looking into her eyes, defeat the Minotaur in the labyrinth, or resist the breath of the dragon? Will you be able to hit a target by throwing the dice under your leg with your eyes closed?

You will feel truly part of a centuries-old battle between good and evil…with a touch of foolish stupidity.

New Corp Order

Surreality has became our new reality

New Corp Order is a game of infiltration, manipulation and world domination for 1 to 4 MegaCorp executives. With the influence of the guilty governments fading away, MegaCorps are starting to control the world. But they have to be cautious: in this new brave world of hyper connected citizens, wary of the mistakes of the past, Media Conglomerates hold the key to planetary domination.

Players pick a secret objective at the start of the game and then use their card to plot, infiltrate, and take over companies and conglomerates. The game ends when the Conglomerate deck is depleted. Then, players compare their position on each of the Media Conglomerates, and the players with a better position get points according the Companies controlled by those Conglomerates. You can also get extra points by securing your Secret Objectives, and controlling Consultants.

Mythic Commander

SUMMON YOUR WARRIORS, LEAD YOUR FORCES TO VICTORY, AND BECOME A MYTHIC COMMANDER

Mythic Commander is a fast-paced two-player wargame that allows each general to lead an army of warriors, monsters, mages, and siege weapons in a clash of blades, arrows, and magic.

Build your army from an array of different choices and test your tactical skill against an opponent on the battlefield. Achieve victory by outwitting your enemy and destroying their forces.

Issue orders to control your forces and unleash powerful magics using the game’s Command and Spell Cards.

Customise your army by mixing your choice of 7 factions with 6 civilisations, each of which contains different upgrades that alter the abilities of your army’s soldiers on the battlefield.

 

This game comes complete with a double-sided map and army tokens to get you playing right away – you just need some six-sided dice. Mythic Commander is also compatible with any fantasy miniatures you have – bases all the way up to up to 40mm can be used on the maps provided, but any size is possible on your own battlefield by following the guidelines included in the rulebook.

Features:

  • A 40-page Rulebook containing all of the game’s rules and tutorials to learn step-by-step.
  • 7 different fantasy armies with 6 customisable options! 6 Scenarios that can be played in any order.
  • A double-sided folding map used as the game’s battlefield.
  • 98 punch-out Game Cards: 60 Command Cards, 36 Spell Cards, 1 Fortune of War Card, and 1 Round Tracker card.
    • 97 punch-out tokens: 48 double-sided Unit Tokens, 35 double-sided Damage Tokens, and 14 double-sided Morale and Retreat Tokens.

    2 Players. 45-60 Mins. Ages 14+

Dueling Llamas

Good Omens

Welcome to Tadfield! The forces of prophecy, Heaven, and Hell have assembled to start Armageddon. The angels and demons are preparing for battle and only a ragtag group of valiant interlopers can stop it. That’s where you come in. In this game, you will find several different dice and card games themed around the confrontations that took place in the final chapter (for now) of the Good Omens story. Many of the games feature a mix of dice and cards. Why cards? Because cards feature in the series and in the ethos of Good Omens. This whole existence thing is like one big game to those who pull the strings…

A Walk in the Park

Come take a walk through Sydney’s famous Royal Botanic Garden, in this little sister game to “The Gardens”! Follow the paths through the gardens and see how many statues, ponds and ibises you can see – possibly scoring points for each! Catch a glimpse of a famous Sydney landmark for extra ways to score and to gain special abilities. Once a player has seen 6 landmarks, or 6 ibises have landed on the grass, the game will end.

A Walk in the Park is a stroll-and-write game. Each turn, a die will be rolled to show players what feature they must draw in their park. Players will race to different sightseeing spots while trying to find the best way to explore the parklands. The player with the most points (depending on which scoring methods they have unlocked) will win!

Lethal Party

Drink shots, or get shot? That’s a good question!

Welcome to the life-betting party! A bunch of desperadoes have gathered together — not to bet money, but to engage in a more primitive way to reach to the top: a drinking game. In this party, you can either be wasted or get shot. Only the fastest person can leave here alive.

Lethal Party is a speed game for 3-10 players in which you try to be quick and sharp to grab the correct card to fire your bullets at your opponents. Whoever can survive to the end is the sole winner.

Cartographers Heroes

The expedition to the Western Lands is the kind of honor that comes once in a lifetime for a royal cartographer. But these are dangerous times. War ravages the land, and you are sure to encounter Dragul forces determined to thwart Queen Gimnax’s plans for western expansion.

Fortunately, brave heroes have risen to the defense of Nalos. Chart their deeds alongside the queen’s edicts and secure your place in history.

Cartographers Heroes is the sequel to the critically acclaimed map-drawing game Cartographers. It includes all-new map sheets, scoring cards, explore cards, and ambush cards with unique abilities.

Cartographers Heroes can be played on its own or mixed with components from the original game for a greater variety of gameplay possibilities.

MORE GAMES!

 

  1. Chicken Heist
  2. Franky Rockn Vegas
  3. Time Masters
  4. EXIT The Disappearance of Sherlock Holmes
  5. Wild West Shepherds
  6. Who Should We Eat
  7. Dice MastersWorld’s Finest Starter
  8. Superman and Wonder Woman Starter Set DC Comics Dice
    Masters

RPG GAMES

DIE RPG

You’re trapped in a fantasy world stitched together from your obsessions, dreams and nightmares. 

What will you do to get home safe? 

What will you do to stay here forever?

DIE RPG is a roleplaying game based on the comic of the same name by Kieron Gillen and Stephanie Hans – and it too has been made by Kieron Gillen and Stephanie Hans! In DIE, you play a group of authentically flawed and desperate real-world people (Personas) who are sucked into a cursed roleplaying game and take on the form of heroes, villains and power players (Paragons). 

Some of you might want to get back to the real world for whatever’s waiting for you there. Some of you might want to stay in a reality where you can finally get what you want out of life. You all have to agree whether you stay or go, and dead people can’t vote. It can get pretty bloody.

More than 400 pages of clever words and beautiful art are yours for the taking in this gorgeous PDF published by Rowan, Rook and Decard. Gillen’s original beta manuscript has been refined, polished, trimmed, tweaked and edited into one of the best games you’ll ever read. 

Pirate Borg RPG Core Rulebook

Avast Ye! PIRATE BORG is a scurvy ridden, rules light, art heavy RPG inspired by history, fantasy, horror, and rum. PIRATE BORG is a complete game based on and compatible with the award-winning doom art-punk RPG MÖRK BORG.

– Eight character classes.
– Easy-to-learn naval combat rules.
– 80+ NPCs & monsters.
– “The Curse of Skeleton Point”, a sandbox style adventure with 11 pirate-themed locations.
– Double-sided folded map.

Court of Blades RPG Hardcover

Court of Blades takes place in the vibrant, fantasy renaissance city-state of Ilrien, in a world populated by scheming nobles, court magicians, and dashing duelists. As a noble retainer, you will engage in the polite civil warfare of the great families. You will host lavish balls, and manipulate the courts, uncover the plots of your rivals, protect the city from arcane dangers, manage your own intrigues and personal scandals, leverage your reputations, connections, and so much more.

Inspired by infamous warring families like history’s Medicis and Pazzis, Shakespeare’s Montagues and Capulets, or Game of Thrones’ Starks and Lannisters, in Court of Blades you will take on the role of a talented retainer to a newly risen House of the Esultare in the great city of Ilrien. The Esultare, composed of the six Houses Major, are considered to be the most powerful families in the Principalities. Amongst them they have their own pecking order, and every citizen of Ilrien is aware of every house’s position within that order.

You’ve already risen so high, but to secure your place and ensure that the house you serve ascends to the highest seat of power in the Principalities, you will have to learn about your rival houses, advance your house’s agenda, and risk your lives in a world of duplicity and magic. We play to find out if our noble retainers can play the Great Game and win it all, or if they’ll fall prey to the machinations of their rivals or their own human failings.

The Playbooks you’ll find inside.

Players will each choose one of our six core Playbooks to build their retainer, ranging from the political mastermind, to the powerful magician. Or change the game with one of our two advanced Playbooks, the Kiss and the Curse. One bound by fae blood, and the other by dark and forgotten magic.

The Stygian Library

The Stygian Library is a creepily genteel dungeon set in an infinite extradimensional library. Each expodition generates its route as it explores, resulting in new locations being iscovered with every visit. Included within: 

  • Systems for generating locations within the library, including Entrance Foyers, Map Galleries, Tea Rooms,  Planetariums, Calculation Engines, Phantom Databanks, Paper Beehives, Phantom Pumps, Jarred Brains and the Sheol Computer.
  • 40 monsters tailored to the Library, including Lantern Bearers, Skeleton Crew, Origami Golems, Guardian Shades, Lost Souls, Ink Elementals, Animate Spells, Archivist-Liches, Infernal Merchants, Escaped Fictions, Educated Rodents, Conceptual Wells and the orders of Librarians themselves. 
  • A system for searching for specific knowledge within the library’s depths, as well as 30 unusual books and the secret knowledge they contain.
  • Tables for generating treasure, dreams, rumors, and various other useful details.
  • A unique class of Mummified Sages, post-human accademics who’ve dwelled in the Library for decades or more. 

It’s a big spooky library full of dangerous knowledge, spiritual automata and ghost-fueled computers.

This got a Judge’s Spotlight Ennie, which is nice.

See You Space Cowboy RPG

SEE YOU, SPACE COWBOY… (abbreviated CUSC) is a tabletop roleplaying game for 3-6 players set in outer space where the players create characters called Outlaws: bounty hunters who fly across the galaxy in search of their next payday. You create situations where they land in hot water, manipulate people, and start gunfights, all while dealing with their debt and trauma.

The world is handled by the Bandleader, who creates the bounties and challenges for the players to overcome, guided by the results of the dice. Player character Traits are made up of a d6, d8, d10 or d12, which they roll in a sticky situation that we call a Break. They can also modify these Breaks with their Talents or Gear. No matter what size die you roll, a result of 4 or lower is a failure, a result of 5 to 9 is a partial success, and a 10 or above is a full success. Failure can also be assisted by a press-your-luck mechanic called Juice.

Features:

  • 32 page core rulebook designed for ease of use
  • Unique game mechanics inspired by PbtA, Savage Worlds and West End Games’ Ghostbusters & Star Wars
  • Over half a dozen tables to help Bandleaders generate bounties including a d100 name table
  • Extremely cool character sheet
  • Futuristic world with detailed solar system
  • Fantastic art by Jaki King, Tyler Hogerty and Mitch Speck
  • Fun & official Actual Play podcast GM’d by the creator
  • NO d20s ALLOWED

Return to Middle-earth with The Lord of the Rings™ Roleplaying, a brand new adaptation of the works of J.R.R. Tolkien using the rules for 5E. Based on the second edition of The One Ring™ roleplaying game by Francesco Nepitello

The Lord of the Rings™ Roleplaying contains everything you need to create exciting adventures set in the world’s most popular fantasy setting – six original heroic cultures from the land of Eriador, six new classes, a host of terrifying adversaries, and comprehensive rules for journeys, councils, wondrous artefacts, and the subtle magic of Middle-earth.

MYTHIQUIPMENT 

MYTHIQUIPMENT is a light, action-RPG inspired, GM-less romp through an MMORPG biome for 2-6 players. You will create and customize weapons, trade them amongst each other, and fight increasingly difficult monsters until AT LAST, you face-off against the boss of the Zone.

MYTHIQUIPMENT is powered by a simple dice pool mechanic that emphasizes cinematic combat and narrative problem solving. Each turn, you’ll describe just how freaking cool your weapon is when you use it. By incorporating its traits and the Zone’s environmental features into your narration, you’ll add additional dice to your roll.

To finish a round against a mini-boss or boss, you’ll need to add enough dice to a pool to GO IN FOR THE KILL. But be careful: if you stab at Hell’s Heart and miss, you may spit your last breath.

Between rounds, characters will swap increasingly powerful weapons with each other, as your character adds new abilities and curses. Before the final fight, you’ll have in your hands a unique weapon that you never could have imagined on your own.

Through-out each scenario, you’ll find help from friendly quest-giving NPCs, black smiths, and epic mounts. MYTHIQUIPMENT comes with one built-in Zone that your Quest-Giver Cratchit will lead you through (you can almost see the question mark above his head in each text block).

So socket some gems into your great axe, reforge the shards of Narsil (!?), and mount your Space Panther to become LEGENDS in less than an hour.

That’s all for now!

See you all on the next Newsletter.